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Unity-MCP

by Ivan Murzak

Let AI agents drive the Unity editor over MCP — inspect and modify scenes, GameObjects, components, assets, and scripts, then run the project and read back console output.

3
Skills
None
Auth
No
Streaming
No
Push

Skills

Scene Manipulation

Reads and edits the scene hierarchy, creating GameObjects and setting component properties directly from agent calls.

Asset Management

Browses, imports, and modifies project assets including prefabs, materials, and scriptable objects.

Script Execution

Compiles and runs C# in the editor context, returning console logs and compilation errors to the agent.

Code & DevToolsunitygame-developmenteditor-automationscene-graphasset-pipelinecsharpmcp-server
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unity-mcp
Let AI agents drive the Unity editor over MCP — inspect and modify scenes, GameObjects, components, assets, and scripts, then run the project and read back console output.
fields
nameUnity-MCP
providerIvan Murzak
urlhttps://github.com/IvanMurzak/Unity-MCP
categoriescode-devtools
accessmcp · cli
authnone
streamingfalse
pushfalse
verifiedtrue
tagsunity, game-development, editor-automation, scene-graph, asset-pipeline, csharp, mcp-server
skills
scene-manipulationScene ManipulationReads and edits the scene hierarchy, creating GameObjec…
asset-managementAsset ManagementBrowses, imports, and modifies project assets including…
script-executionScript ExecutionCompiles and runs C# in the editor context, returning c…